The Effect of Kahoot-Type Game-Based Learning Model on the Learning Motivation of Students at SMPN 3 Sipoholon - North Tapanuli Regency

Main Article Content

Masito Anggini Magdalena P
Elvri Teresia Simbolon
Sandy Ariawan
Betty A. S Pakpahan
Robert Juni Tua Sitio

Abstract

The purpose of this study is to examine the positive and significant effect of the Kahoot-type Game-Based Learning Model on the learning motivation of seventh-grade students in Christian Religious Education and Character at SMP Negeri 3 Sipoholon for the 2024/2025 academic year. The research employed a quantitative method. The population consisted of 102 seventh-grade students at SMP Negeri 3 Sipoholon in 2024/2025, and a sample of 34 students from class VII-B was selected using cluster sampling. Data were collected using a closed-ended positive questionnaire consisting of 14 items. The results of the data analysis indicate that the Kahoot-type Game-Based Learning Model has a positive and significant effect on the learning motivation of seventh-grade students in Christian Religious Education and Character at SMP Negeri 3 Sipoholon for the 2024/2025 academic year, as expected. This was evidenced by the significance test, which yielded tcount > ttable (α=0.05; df=n-1=33), specifically 9.260 > 2.042. Thus, the alternative hypothesis (Ha), which states that the Kahoot-type Game-Based Learning Model has a positive and significant effect on the learning motivation of seventh-grade students in Christian Religious Education and Character at SMP Negeri 3 Sipoholon for the 2024/2025 academic year, is accepted, while the null hypothesis (H0), which states that there is no effect, is rejected.


 

Downloads

Download data is not yet available.

Article Details

Section

Articles

References

Agus, R. T., et al. (2021). Effectiveness of problem-based model learning on learning outcomes and student learning motivation. International Journal of Multi Science, 1(10), 3.

Ananda, R., & Hayati, F. (2020). Variabel belajar: Komplikasi konsep. Medan: Pusdikra Mitra Jaya.

Arikunto, S. (2010). Prosedur penelitian: Suatu pendekatan praktik (Edisi revisi VI). Jakarta: Rineka Cipta.

Arikunto, S. (2015). Prosedur penelitian: Suatu pendekatan praktik. Jakarta: Rineka Cipta.

Sidjabat, B. S. (2017). Mengajar secara profesional. Bandung: Andi.

Dimyati, & Mudjiono. (2010). Belajar dan faktor-faktor yang mempengaruhinya. Jakarta: Rineka Cipta.

Erhel, S., & Jamet, E. (2016). The effects of goal-oriented instructions in digital game-based learning. Computers in Human Behavior, 60, 514–523. https://doi.org/10.1016/j.chb.2016.02.026

Siregar, E., & Nara, H. (2014). Teori belajar dan pembelajaran. Bogor: Ghalia Indonesia.

Halimah, S. (2021). Efektivitas penggunaan media pembelajaran berbasis aplikasi Kahoot dalam meningkatkan motivasi belajar siswa. Dinamika Sosial Jurnal Pendidikan Ilmu Pengetahuan Sosial, 2(3). https://doi.org/10.18860/dsjpips.v2i3.3533

Uno, H. B. (2016). Teori motivasi dan pengukurannya. Jakarta: Bumi Aksara.

Harianto, G. P. (2012). Pendidikan Agama Kristen dalam Alkitab dan dunia pendidikan masa kini. Yogyakarta: Andi.

Simatupang, H., Simatupang, R., & Napitupulu, T. (2020). Pengantar Pendidikan Agama Kristen. Yogyakarta: Andi Offset.

Sari, I. (2018). Motivasi belajar mahasiswa program studi manajemen dalam penguasaan keterampilan berbicara (speaking) bahasa Inggris. Manajemen Tools, 9(1), 41–52.

Setiawan, M. A. (2020). Belajar dan pembelajaran. Ponorogo: Uwais Inspirasi Indonesia.

Krismony, N. P. A., et al. (2020). Pengembangan instrumen penilaian untuk mengukur motivasi belajar siswa SD. Jurnal Ilmiah Pendidikan Profesi Guru, 2(3), 253.

Mayasari, N., & Alimuddin, J. (2023). Strategi meningkatkan motivasi belajar siswa. Jawa Tengah: Rizquna.

Sugiyono. (2022). Metode penelitian kuantitatif, kualitatif, dan R&D. Bandung: Alfabeta.

Rahman, S. (2021). Pentingnya motivasi belajar dalam meningkatkan hasil belajar. Prosiding Seminar Nasional Pendidikan Dasar, 292.

Sari, R. M., et al. (2021). Increasing students’ critical thinking skills and learning motivation using inquiry mind map. International Journal of Emerging Technologies in Learning, 16(3), 6.

Lestari, T. (2020). Cara praktis meningkatkan motivasi siswa. Yogyakarta: Deepublish.

Rumhadi, T. (2017). Urgensi motivasi dalam proses pembelajaran. Jurnal Diklat Keagamaan, 11(1), 35.

Republik Indonesia. (2003). Undang-Undang Republik Indonesia Nomor 20 Tahun 2003 tentang Sistem Pendidikan Nasional. Jakarta: Sekretariat Negara.

Wang, X., et al. (2016). [Title of article]. Journal of Infectious Diseases, 214(10), 1613. https://doi.org/10.1093/infdis/jiw238